Practical Shadow Mapping
Stefan Brabec, Thomas Annen, Hans-Peter Seidel
In Journal of Graphics Tools, 7(4), 2002.
Abstract: We present several techniques that can drastically improve shadow quality, when using the shadow mapping algorithm. Visual artifacts like jagged shadow boundaries or z-fighting are mainly due to insufficient shadow map resolution during the shadow test and/or limited numerical precision. We show how to compute a tight light source viewing frustum, dependent on the current camera setup, such that nearly the full shadow map resolution is available. Furthermore, we recommend linear distribution of depth values instead of perspective depth values.
BibTeX format:
@article{Brabec:2002:PSM,
  author = {Stefan Brabec and Thomas Annen and Hans-Peter Seidel},
  title = {Practical Shadow Mapping},
  journal = {Journal of Graphics Tools},
  volume = {7},
  number = {4},
  pages = {9--18},
  year = {2002},
}
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