Linear compression for spatially-varying BRDFs
Steven Braeger, Charles E. Hughes
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 212--212.
Abstract: The storage requirements for rendering with arbitrary tabular BRDFs can be quite large. This limits the number of BRDFs that can be in used in a scene to only a few. Furthermore, material parameters can be too complex to store and render per-pixel.
@inproceedings{Braeger:2012:LCF,
author = {Steven Braeger and Charles E. Hughes},
title = {Linear compression for spatially-varying BRDFs},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {212--212},
month = mar,
year = {2012},
}
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