Matching Fluid Simulation Elements to Surface Geometry and Topology
Tyson Brochu, Christopher Batty, Robert Bridson
In ACM Transactions on Graphics, 29(4), July 2010.
Abstract: We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in this way allows us to place samples anywhere in the computational domain; we exploit this by choosing samples that accurately capture the geometry and topology of the liquid surface. When combined with high-resolution explicit surface tracking this allows us to simulate nearly arbitrarily thin features, while eliminating noise and other artifacts that arise when there is a resolution mismatch between the simulation and the surface - and allowing a precise inclusion of surface tension based directly on and at the same resolution as the surface mesh. In addition, we present a simplified Voronoi/Delaunay mesh velocity interpolation scheme, and a direct extension of embedded free surfaces and solid boundaries to Voronoi meshes.
Keyword(s): fluid simulation, liquids, meshes, surface tension
@article{Brochu:2010:MFS,
author = {Tyson Brochu and Christopher Batty and Robert Bridson},
title = {Matching Fluid Simulation Elements to Surface Geometry and Topology},
journal = {ACM Transactions on Graphics},
volume = {29},
number = {4},
pages = {47:1--47:9},
month = jul,
year = {2010},
}
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