Self-Similarity Based Texture Editing
Stephen Brooks, Neil Dodgson
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: We present a simple method of interactive texture editing that utilizes self-similarity to replicate intended operations globally over an image. Inspired by the recent successes of hierarchical approaches to texture synthesis, this method also uses multi-scale neighborhoods to assess the similarity of pixels within a texture. However, neighborhood matching is not employed to generate new instances of a texture. We instead locate similar neighborhoods for the purpose of replicating editing operations on the original texture itself, thereby creating a fundamentally new texture. This general approach is applied to texture painting, cloning and warping. These global operations are performed interactively, most often directed with just a single mouse movement.
Keyword(s): texture editing, interactive, image cloning, texture warping
BibTeX format:
@article{Brooks:2002:SBT,
  author = {Stephen Brooks and Neil Dodgson},
  title = {Self-Similarity Based Texture Editing},
  journal = {ACM Transactions on Graphics},
  volume = {21},
  number = {3},
  pages = {653--656},
  month = jul,
  year = {2002},
}
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