Photon-driven Irradiance Cache
J. Brouillat, P. Gautron, K. Bouatouch
In Computer Graphics Forum, 27(7), 2008.
Abstract: We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view independent but requires a costly additional rendering pass, called final gathering. As for irradiance caching, it is view-dependent, irradiance is only computed and cached on surfaces of the scene as viewed by a single camera. To compute records covering the entire scene, the irradiance caching method has to be run for many cameras, which takes a long time and is a tedious task since the user has to place the needed cameras manually. Our method exploits the advantages of these two methods and avoids any intervention of the user. It computes a refined, view-independent irradiance cache from a photon map. The global illumination solution is then rendered interactively using radiance cache splatting.
@article{Brouillat:2008:PIC,
author = {J. Brouillat and P. Gautron and K. Bouatouch},
title = {Photon-driven Irradiance Cache},
journal = {Computer Graphics Forum},
volume = {27},
number = {7},
pages = {1971--1978},
year = {2008},
}
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