Quadratic Bézier Triangles As Drawing Primitives
J. Bruijns
Graphics Hardware,  1998, pp. 15--23.
Abstract: We propose to use quadratic Bézier triangles as additional drawing primitives: quadratic Bézier triangles require much less model data for faithful representation of curved surfaces than planar triangles. Therefore, they require less storage and/or transmission capacity. Furthermore, they allow automatic level-of-detail. Finally, they result in considerable savings in model-view transformations and lighting calculations. We present two algorithms for rendering these triangles, each of which can be easily incorporated in hardware render systems currently used for planar triangles.
@inproceedings{Bruijns:1998:QBT,
  author = {J. Bruijns},
  title  = {Quadratic Bézier Triangles As Drawing Primitives},
  booktitle = {Graphics Hardware},
  pages = {15--23},
  year = {1998},
}
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