Quadratic Bézier Triangles As Drawing Primitives
J. Bruijns
Graphics Hardware, 1998, pp. 15--23.
Abstract: We propose to use quadratic Bézier triangles as additional drawing primitives: quadratic Bézier triangles require much less model data for faithful representation of curved surfaces than planar triangles. Therefore, they require less storage and/or transmission capacity. Furthermore, they allow automatic level-of-detail. Finally, they result in considerable savings in model-view transformations and lighting calculations. We present two algorithms for rendering these triangles, each of which can be easily incorporated in hardware render systems currently used for planar triangles.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH98/015-023.pdf
BibTeX format:
@inproceedings{Bruijns:1998:QBT,
  author = {J. Bruijns},
  title = {Quadratic Bézier Triangles As Drawing Primitives},
  booktitle = {Graphics Hardware},
  pages = {15--23},
  year = {1998},
}
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