Unstructured Lumigraph Rendering
Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen
Proceedings of SIGGRAPH 2001, August 2001, pp. 425--432.
Abstract: We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input cameras in arbitrary configurations (i.e., not restricted to a plane or to any specific manifold). In the case of regular and planar input camera positions, our algorithm reduces to a typical lumigraph approach. When presented with fewer cameras and good approximate geometry, our algorithm behaves like view-dependent texture mapping. The algorithm achieves this flexibility because it is designed to meet a set of specific goals that we describe. We demonstrate this flexibility with a variety of examples.
Keyword(s): Image-Based Rendering
@inproceedings{Buehler:2001:ULR,
author = {Chris Buehler and Michael Bosse and Leonard McMillan and Steven J. Gortler and Michael F. Cohen},
title = {Unstructured Lumigraph Rendering},
booktitle = {Proceedings of SIGGRAPH 2001},
pages = {425--432},
month = aug,
year = {2001},
}
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