Streaming 3D deforming surfaces with dynamic resolution control
Lin Zhang, Fei Dou, Zhong Zhou, Wei Wu
In Computer Animation and Virtual Worlds, 26(1), 2015.
Abstract: Real-time streaming of shape deformations in a shared distributed virtual environment is a challenging task due to the difficulty of transmitting large amounts of 3D animation data to multiple receiving parties at a high frame rate. In this paper, we present a framework for streaming 3D shape deformations, which allows shapes with multi-resolutions to share the same deformations simultaneously in real time. The geometry and motion of deforming mesh or point-sampled surfaces are compactly encoded, transmitted, and reconstructed using the spectra of the manifold harmonics. A receiver-based multi-resolution surface reconstruction approach is introduced, which allows deforming shapes to switch smoothly between continuous multi-resolutions. On the basis of this dynamic reconstruction scheme, a frame rate control algorithm is further proposed to achieve rendering at interactive rates. We also demonstrate an efficient interpolation-based strategy to reduce computing of deformation. The experiments conducted on both mesh and point-sampled surfaces show that our approach achieves efficient performance even if deformations of complex 3D surfaces are streamed. Copyright 2013 John Wiley & Sons, Ltd.
Keyword(s): streaming media, 3D shape deformation, distributed virtual environment, multi-resolution, point-sampled surface, progressive surface
Article URL: http://dx.doi.org/10.1002/cav.1562
BibTeX format:
@article{CAV:CAV1562,
  author = {Lin Zhang and Fei Dou and Zhong Zhou and Wei Wu},
  title = {Streaming 3D deforming surfaces with dynamic resolution control},
  journal = {Computer Animation and Virtual Worlds},
  volume = {26},
  number = {1},
  pages = {15--28},
  year = {2015},
}
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