Self Tuning Texture Optimization
Alexandre Kaspar, Boris Neubert, Dani Lischinski, Mark Pauly, Johannes Kopf
In Computer Graphics Forum, 34(2), 2015.
Abstract: The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge is to faithfully capture all of the visual characteristics of the exemplar texture, without introducing obvious repetitions or unnatural looking visual elements. While existing non-parametric synthesis methods have made remarkable progress towards this goal, most such methods have been demonstrated only on relatively low-resolution exemplars. Real-world high resolution textures often contain texture details at multiple scales, which these methods have difficulty reproducing faithfully. In this work, we present a new general-purpose and fully automatic self-tuning non-parametric texture synthesis method that extends Texture Optimization by introducing several key improvements that result in superior synthesis ability. Our method is able to self-tune its various parameters and weights and focuses on addressing three challenging aspects of texture synthesis: (i) irregular large scale structures are faithfully reproduced through the use of automatically generated and weighted guidance channels; (ii) repetition and smoothing of texture patches is avoided by new spatial uniformity constraints; (iii) a smart initialization strategy is used in order to improve the synthesis of regular and near-regular textures, without affecting textures that do not exhibit regularities. We demonstrate the versatility and robustness of our completely automatic approach on a variety of challenging high-resolution texture exemplars.
Keyword(s): Categories and Subject Descriptors (according to ACM CCS), I.3.3 [Computer Graphics]: Picture/Image Generation—Line and curve generation
@article{CGF:CGF12565,
author = {Alexandre Kaspar and Boris Neubert and Dani Lischinski and Mark Pauly and Johannes Kopf},
title = {Self Tuning Texture Optimization},
journal = {Computer Graphics Forum},
volume = {34},
number = {2},
pages = {349--359},
year = {2015},
}
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