Bidirectional Importance Sampling for Unstructured Direct Illumination
Rui Wang, Oskar AA kerlund
In Computer Graphics Forum, 28(2), 2009.
Abstract: Recent research in bidirectional importance sampling has focused primarily on structured illumination sources such as distant environment maps, while unstructured illumination has received little attention. In this paper, we present a method for bidirectional importance sampling of unstructured illumination, allowing us to use the same method for sampling both distant as well as local/indirect sources. Building upon recent work in [WFA*05], we model complex illumination as a large set of point lights. The subsequent sampling process draws samples only from this point set. We start by constructing a piecewise constant approximation for the lighting using an illumination cut [CPWAP08]. We show that this cut can be used directly for illumination importance sampling. We then use BRDF importance sampling followed by sample counting to update the cut, resulting in a bidirectional distribution that closely approximates the product of the illumination and BRDF. Drawing visibility samples from this new distribution significantly reduces the sampling variance. As a main advance over previous work, our method allows for unstructured sources, including arbitrary local direct lighting and one-bounce of indirect lighting.
Keyword(s): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism—Raytracing
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2009.01366.x
BibTeX format:
@article{CGF:CGF1366,
  author = {Rui Wang and Oskar AA kerlund},
  title = {Bidirectional Importance Sampling for Unstructured Direct Illumination},
  journal = {Computer Graphics Forum},
  volume = {28},
  number = {2},
  pages = {269--278},
  year = {2009},
}
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