Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character
Hironori Mitake, Kazuyuki Asano, Takafumi Aoki, Salvati Marc, Makoto Sato, Shoichi Hasegawa
In Computer Graphics Forum, 28(2), 2009.
Abstract: Various forms of art and entertainment involve many different characters, and advances in human interfaces have necessitated physical interactions in order to develop an improved sense of reality. In this paper we propose a method for generating the motions of characters using multidimensional keyframe animation in parallel with real-time physical simulation. The method generates characters capable of physical interaction, and also allows animators to use traditional methods for designing character motion. We have implemented the system and confirmed its effectiveness experimentally.
Keyword(s): Computer Graphics [I.3.6]: Methodology and Techniques—Interaction Techniques, Computer Graphics [I.3.7]: Three-dimensional Graphics and Realism—Virtual Reality, Animation
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2009.01367.x
BibTeX format:
@article{CGF:CGF1367,
  author = {Hironori Mitake and Kazuyuki Asano and Takafumi Aoki and Salvati Marc and Makoto Sato and Shoichi Hasegawa},
  title = {Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character},
  journal = {Computer Graphics Forum},
  volume = {28},
  number = {2},
  pages = {279--287},
  year = {2009},
}
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