Interactive Geometric Simulation of 4D Cities
Basil Weber, Pascal Muller, Peter Wonka, Markus Gross
In Computer Graphics Forum, 28(2), 2009.
Abstract: We present a simulation system that can simulate a three-dimensional urban model over time. The main novelty of our approach is that we do not rely on land-use simulation on a regular grid, but instead build a complete and inherently geometric simulation that includes exact parcel boundaries, streets of arbitrary orientation, street widths, 3D street geometry, building footprints, and 3D building envelopes. The second novelty is the fast simulation time and user interaction at interactive speed of about 1 second per time step.
Keyword(s): Computer Graphics [I.3.5]: Computational Geometry and Object Modeling—Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism—Simulation and Modeling [I.6.3]: Applications
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2009.01387.x
BibTeX format:
@article{CGF:CGF1387,
  author = {Basil Weber and Pascal Muller and Peter Wonka and Markus Gross},
  title = {Interactive Geometric Simulation of 4D Cities},
  journal = {Computer Graphics Forum},
  volume = {28},
  number = {2},
  pages = {481--492},
  year = {2009},
}
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