Example-Based Rendering of Eye Movements
Michael Banf, Volker Blanz
In Computer Graphics Forum, 28(2), 2009.
Abstract: This paper describes a model for example-based, photo-realistic rendering of eye movements in 3D facial animation. Based on 3D scans of a face with different gaze directions, the model captures the motion of the eyeball along with the deformation of the eyelids and the surrounding skin. These deformations are represented in a 3D morphable model.Unlike the standard procedure in facial animation, the eyeball is not modeled as a rotating 3D sphere located behind the skin surface. Instead, the visible region of the eyeball is part of a continuous face mesh, and displacements of the iris as well as occlusions by the lids are modeled in a texture mapping approach. The algorithm avoids artifacts that are widely encountered in 3D facial animation, and it presents a new concept of handling occlusions and discontinuities in morphing algorithms.
Keyword(s): I.3.7 [Computer Graphics]: Animation
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2009.01406.x
BibTeX format:
@article{CGF:CGF1406,
  author = {Michael Banf and Volker Blanz},
  title = {Example-Based Rendering of Eye Movements},
  journal = {Computer Graphics Forum},
  volume = {28},
  number = {2},
  pages = {659--666},
  year = {2009},
}
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