BTF Compression via Sparse Tensor Decomposition
Roland Ruiters, Reinhard Klein
In Computer Graphics Forum, 28(4), 2009.
Abstract: In this paper, we present a novel compression technique for Bidirectional Texture Functions based on a sparse tensor decomposition. We apply the K-SVD algorithm along two different modes of a tensor to decompose it into a small dictionary and two sparse tensors. This representation is very compact, allowing for considerably better compression ratios at the same RMS error than possible with current compression techniques like PCA, N-mode SVD and Per Cluster Factorization. In contrast to other tensor decomposition based techniques, the use of a sparse representation achieves a rendering performance that is at high compression ratios similar to PCA based methods.
Keyword(s): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism, Color, shading, shadowing, and texture
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2009.01495.x
BibTeX format:
@article{CGF:CGF1495,
  author = {Roland Ruiters and Reinhard Klein},
  title = {BTF Compression via Sparse Tensor Decomposition},
  journal = {Computer Graphics Forum},
  volume = {28},
  number = {4},
  pages = {1181--1188},
  year = {2009},
}
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