Filtering Relocations on a Delaunay Triangulation
Pedro Machado Manhaes de Castro, Jane Tournois, Pierre Alliez, Olivier Devillers
In Computer Graphics Forum, 28(5), 2009.
Abstract: Updating a Delaunay triangulation when its vertices move is a bottleneck in several domains of application. Rebuilding the whole triangulation from scratch is surprisingly a very viable option compared to relocating the vertices. This can be explained by several recent advances in efficient construction of Delaunay triangulations. However, when all points move with a small magnitude, or when only a fraction of the vertices move, rebuilding is no longer the best option. This paper considers the problem of efficiently updating a Delaunay triangulation when its vertices are moving under small perturbations. The main contribution is a set of filters based upon the concept of vertex tolerances. Experiments show that filtering relocations is faster than rebuilding the whole triangulation from scratch under certain conditions.
Keyword(s): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling, Geometric algorithms, languages, and systems
@article{CGF:CGF1523,
author = {Pedro Machado Manhaes de Castro and Jane Tournois and Pierre Alliez and Olivier Devillers},
title = {Filtering Relocations on a Delaunay Triangulation},
journal = {Computer Graphics Forum},
volume = {28},
number = {5},
pages = {1465--1474},
year = {2009},
}
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