Procedural Synthesis using Vortex Particle Method for Fluid Simulation
Jong-Chul Yoon, Hyeong Ryeol Kam, Jeong-Mo Hong, Shin Jin Kang, Chang-Hun Kim
In Computer Graphics Forum, 28(7), 2009.
Abstract: We propose a fast and effective technique to improve sub-grid visual details of the grid based fluid simulation. Our method procedurally synthesizes the flow fields coming from the incompressible Navier-Stokes solver and the vorticity fields generated by vortex particle method for sub-grid turbulence. We are able to efficiently animate smoke which is highly turbulent and swirling with small scale details. Since this technique does not solve the linear system in high-resolution grids, it can perform fluid simulation more rapidly. We can easily estimate the influence of turbulent and swirling effect to the fluid flow.
Keyword(s): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2009.01563.x
BibTeX format:
@article{CGF:CGF1563,
  author = {Jong-Chul Yoon and Hyeong Ryeol Kam and Jeong-Mo Hong and Shin Jin Kang and Chang-Hun Kim},
  title = {Procedural Synthesis using Vortex Particle Method for Fluid Simulation},
  journal = {Computer Graphics Forum},
  volume = {28},
  number = {7},
  pages = {1853--1859},
  year = {2009},
}
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