Texture Splicing
Yiming Liu, Jiaping Wang, Su Xue, Xin Tong, Sing Bing Kang, Baining Guo
In Computer Graphics Forum, 28(7), 2009.
Abstract: We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self-similarity search to extract the distribution, distribution warping, context-dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation.
Keyword(s): 13.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Texture, I.4.7 [Image Processing and Computer Vision]: Feature Measurement—Texture
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2009.01569.x
BibTeX format:
@article{CGF:CGF1569,
  author = {Yiming Liu and Jiaping Wang and Su Xue and Xin Tong and Sing Bing Kang and Baining Guo},
  title = {Texture Splicing},
  journal = {Computer Graphics Forum},
  volume = {28},
  number = {7},
  pages = {1907--1915},
  year = {2009},
}
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