Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kartic Subr, Jun-Hai Yong, Baining Guo
In Computer Graphics Forum, 29(2), 2010.
Abstract: We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, which we solve on-the-fly using the GPU. Our algorithm is general enough to handle arbitrary geometry, heterogeneous materials, deformable objects and modifications of lighting, all in real-time. In a pre-processing step, we discretize the object into a regular 4-connected structure (QuadGraph). Due to its regular connectivity, this structure is easily packed into a texture and stored on the GPU. At runtime, we use the QuadGraph stored on the GPU to solve the diffusion equation, in real-time, taking into account the varying input conditions: Incoming light, object material and geometry. We handle deformable objects, provided the deformation does not change the topological structure of the objects.
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2009.01619.x
BibTeX format:
@article{CGF:CGF1619,
  author = {Yajun Wang and Jiaping Wang and Nicolas Holzschuch and Kartic Subr and Jun-Hai Yong and Baining Guo},
  title = {Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes},
  journal = {Computer Graphics Forum},
  volume = {29},
  number = {2},
  pages = {497--506},
  year = {2010},
}
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