Adding Depth to Cartoons Using Sparse Depth (In)equalities
D. Sykora, D. Sedlacek, S. Jinchao, J. Dingliana, S. Collins
In Computer Graphics Forum, 29(2), 2010.
Abstract: This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques our solution requires minimal user effort and enables creation of consistent pop-ups in a matter of seconds. Inspired by perceptual studies we formulate a custom tailored optimization framework that tries to mimic the way that a human reconstructs depth information from a single image. Its key advantage is that it completely avoids inputs requiring knowledge of absolute depth and instead uses a set of sparse depth (in)equalities that are much easier to specify. Since these constraints lead to a solution based on quadratic programming that is time consuming to evaluate we propose a simple approximative algorithm yielding similar results with much lower computational overhead. We demonstrate its usefulness in the context of a cartoon animation production pipeline including applications such as enhancement, registration, composition, 3D modelling and stereoscopic display.
Keyword(s): Computer Graphics [I.3.4]: Graphics Utilities—Graphics editors, Image Processing and Computer Vision [I.4.8]: Scene Analysis—Depth cues, Image Processing and Computer Vision [I.4.6]: Segmentation—Pixel classification, Computer Applications [J.5]: Arts and Humanities—Fine arts
@article{CGF:CGF1631,
author = {D. Sykora and D. Sedlacek and S. Jinchao and J. Dingliana and S. Collins},
title = {Adding Depth to Cartoons Using Sparse Depth (In)equalities},
journal = {Computer Graphics Forum},
volume = {29},
number = {2},
pages = {615--623},
year = {2010},
}
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