Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications
S. Hillaire, G. Breton, N. Ouarti, R. Cozot, A. Lecuyer
In Computer Graphics Forum, 29(6), 2010.
Abstract: This paper introduces the use of a visual attention model to improve the accuracy of gaze tracking systems. Visual attention models simulate the selective attention part of the human visual system. For instance, in a bottom-up approach, a saliency map is defined for the image and gives an attention weight to every pixel of the image as a function of its colour, edge or intensity.Our algorithm uses an uncertainty window, defined by the gaze tracker accuracy, and located around the gaze point given by the tracker. Then, using a visual attention model, it searches for the most salient points, or objects, located inside this uncertainty window, and determines a novel, and hopefully, better gaze point. This combination of a gaze tracker together with a visual attention model is considered as the main contribution of the paper.We demonstrate the promising results of our method by presenting two experiments conducted in two different contexts: (1) a free exploration of a visually rich 3D virtual environment without a specific task, and (2) a video game based on gaze tracking involving a selection task.Our approach can be used to improve real-time gaze tracking systems in many interactive 3D applications such as video games or virtual reality applications. The use of a visual attention model can be adapted to any gaze tracker and the visual attention model can also be adapted to the application in which it is used.
Keyword(s): I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction techniques, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Virtual reality
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2010.01651.x
BibTeX format:
@article{CGF:CGF1651,
  author = {S. Hillaire and G. Breton and N. Ouarti and R. Cozot and A. Lecuyer},
  title = {Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications},
  journal = {Computer Graphics Forum},
  volume = {29},
  number = {6},
  pages = {1830--1841},
  year = {2010},
}
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