A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time
W. Lister, R. G. Laycock, A. M. Day
In Computer Graphics Forum, 29(8), 2010.
Abstract: We present a method to accelerate the visualization of large crowds of animated characters. Linear-blend skinning remains the dominant approach for animating a crowd but its efficiency can be improved by utilizing the temporal and intra-crowd coherencies that are inherent within a populated scene. Our work adopts a caching system that enables a skinned key-pose to be re-used by multi-pass rendering, between multiple agents and across multiple frames. We investigate two different methods; an intermittent caching scheme (whereby each member of a crowd is animated using only its nearest key-pose) and an interpolative approach that enables key-pose blending to be supported. For the latter case, we show that finding the optimal set of key-poses to store is an NP-hard problem and present a greedy algorithm suitable for real-time applications. Both variants deliver a worthwhile performance improvement in comparison to using linear-blend skinning alone.
Keyword(s): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation
@article{CGF:CGF1715,
author = {W. Lister and R. G. Laycock and A. M. Day},
title = {A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time},
journal = {Computer Graphics Forum},
volume = {29},
number = {8},
pages = {2304--2312},
year = {2010},
}
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