On Floating-Point Normal Vectors
Quirin Meyer, Jochen Suss muth, Gerd Suss ner, Marc Stamminger, Gunther Greiner
In Computer Graphics Forum, 29(4), 2010.
Abstract: In this paper we analyze normal vector representations. We derive the error of the most widely used representation, namely 3D floating-point normal vectors. Based on this analysis, we show that, in theory, the discretization error inherent to single precision floating-point normals can be achieved by 250.2 uniformly distributed normals, addressable by 51 bits. We review common sphere parameterizations and show that octahedron normal vectors perform best: they are fast and stable to compute, have a controllable error, and require only 1 bit more than the theoretical optimal discretization with the same error.
Keyword(s): Computer Graphics [I.3.6]: Methodology and Techniques—Graphics data structures and data types
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2010.01737.x
BibTeX format:
@article{CGF:CGF1737,
  author = {Quirin Meyer and Jochen Suss muth and Gerd Suss ner and Marc Stamminger and Gunther Greiner},
  title = {On Floating-Point Normal Vectors},
  journal = {Computer Graphics Forum},
  volume = {29},
  number = {4},
  pages = {1405--1409},
  year = {2010},
}
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