A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination
Chuong H. Nguyen, Min-Ho Kyung, Joo-Haeng Lee, Seung-Woo Nam
In Computer Graphics Forum, 29(4), 2010.
Abstract: We propose a novel rendering method which supports interactive BRDF editing as well as relighting on a 3D scene. For interactive BRDF editing, we linearize an analytic BRDF model with basis BRDFs obtained from a principal component analysis. For each basis BRDF, the radiance transfer is precomputed and stored in vector form. In rendering time, illumination of a point is computed by multiplying the radiance transfer vectors of the basis BRDFs by the incoming radiance from gather samples and then linearly combining the results weighted by user-controlled parameters. To improve the level of accuracy, a set of sub-area samples associated with a gather sample refines the glossy reflection of the geometric details without increasing the precomputation time. We demonstrate this program with a number of examples to verify the real-time performance of relighting and BRDF editing on 3D scenes with complex lighting and geometry.
Keyword(s): Computer Graphics [I.3.3]: Three-Dimensional Graphics and Realism—
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2010.01744.x
BibTeX format:
@article{CGF:CGF1744,
  author = {Chuong H. Nguyen and Min-Ho Kyung and Joo-Haeng Lee and Seung-Woo Nam},
  title = {A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination},
  journal = {Computer Graphics Forum},
  volume = {29},
  number = {4},
  pages = {1469--1478},
  year = {2010},
}
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