Grammar-based Encoding of Facades
Simon Haegler, Peter Wonka, Stefan Muller Arisona, Luc Van Gool, Pascal Muller
In Computer Graphics Forum, 29(4), 2010.
Abstract: In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. We call this grammar F-shade. Our second contribution is a prototype rendering system that renders an urban model from the compact representation directly on the GPU. Our suggested approach explores an interesting connection from procedural modeling to real-time rendering. Evaluating procedural descriptions at render time uses less memory than the generation of intermediate geometry. This enables us to render large urban models directly from GPU memory.
Keyword(s): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color, shading, shadowing, and texture
@article{CGF:CGF1745,
author = {Simon Haegler and Peter Wonka and Stefan Muller Arisona and Luc Van Gool and Pascal Muller},
title = {Grammar-based Encoding of Facades},
journal = {Computer Graphics Forum},
volume = {29},
number = {4},
pages = {1479--1487},
year = {2010},
}
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