Progressive Point-Light-Based Global Illumination
H. Dammertz, A. Keller, H. P. A. Lensch
In Computer Graphics Forum, 29(8), 2010.
Abstract: We present a physically based progressive global illumination system that is capable of simulating complex lighting situations robustly by efficiently using both light and eye paths. Specifically, we combine three distinct algorithms: point-light-based illumination which produces low-noise approximations for diffuse inter-reflections, specular gathering for glossy and singular effects and a caustic histogram method for the remaining light paths. The combined system efficiently renders low-noise production quality images with indirect illumination from arbitrary light sources including inter-reflections from caustics and allows for simulating depth of field and dispersion effects. Our system computes progressive approximations by continuously refining the solution using a constant memory footprint without the need of pre-computations or optimizing parameters beforehand.
Keyword(s): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Color, shading, shadowing, and texture
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2010.01786.x
BibTeX format:
@article{CGF:CGF1786,
  author = {H. Dammertz and A. Keller and H. P. A. Lensch},
  title = {Progressive Point-Light-Based Global Illumination},
  journal = {Computer Graphics Forum},
  volume = {29},
  number = {8},
  pages = {2504--2515},
  year = {2010},
}
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