Large mesh simplification for distributed environments
Daniela Cabiddu, Marco Attene
In Computers & Graphics, 51(0), 2015.
Abstract: An algorithm is described to simplify arbitrarily large triangle meshes while leveraging the computing power of modern distributed environments. Our method combines the flexibility of out-of-core (OOC) techniques with the quality of accurate in-core algorithms, while representing a particularly fast approach thanks to the concurrent use of several computers in a network. When compared with existing parallel algorithms, the simplifications produced by our method exhibit a significantly higher accuracy. Furthermore, when our algorithm is run on a single machine, its speed is comparable with state-of-the-art OOC techniques, whereas the use of more machines enables relevant speedups. Noticeably, we observe that the speedup increases as the size of the input mesh grows.
Keyword(s): Parallel algorithm
@article{Cabiddu201581,
author = {Daniela Cabiddu and Marco Attene},
title = {Large mesh simplification for distributed environments},
journal = {Computers & Graphics},
volume = {51},
number = {0},
pages = {81--89},
year = {2015},
}
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