Accelerating Unstructured Volume Rendering with Joint Bilateral Upsampling
Steven P. Callahan, Cláudio T. Silva
In Journal of Graphics, GPU, and Game Tools, 14(1), 2009.
Abstract: We present an image-space acceleration technique that allows real-time direct volume rendering of large unstructured volumes. Our algorithm operates as a simple post-process and can be used to improve the performance of any existing volume renderer that is sensitive to image size. Using a joint bilateral upsampling filter, images can be rendered efficiently at a fraction of their original size, then upsampled at a high quality using properties that can be quickly computed from the volume. We show how our acceleration technique can be efficiently implemented with current GPUs and used as a post-process for a wide range of volume rendering algorithms and volumetric datasets.
@article{Callahan:2009:AUV,
author = {Steven P. Callahan and Cláudio T. Silva},
title = {Accelerating Unstructured Volume Rendering with Joint Bilateral Upsampling},
journal = {Journal of Graphics, GPU, and Game Tools},
volume = {14},
number = {1},
pages = {1--15},
year = {2009},
}
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