3D shape regression for real-time facial animation
Chen Cao, Yanlin Weng, Stephen Lin, Kun Zhou
In ACM Transactions on Graphics, 32(4), July 2013.
Abstract: We present a real-time performance-driven facial animation system based on 3D shape regression. In this system, the 3D positions of facial landmark points are inferred by a regressor from 2D video frames of an ordinary web camera. From these 3D points, the pose and expressions of the face are recovered by fitting a user-specific blendshape model to them. The main technical contribution of this work is the 3D regression algorithm that learns an accurate, user-specific face alignment model from an easily acquired set of training data, generated from images of the user performing a sequence of predefined facial poses and expressions. Experiments show that our system can accurately recover 3D face shapes even for fast motions, non-frontal faces, and exaggerated expressions. In addition, some capacity to handle partial occlusions and changing lighting conditions is demonstrated.
@article{Cao:2013:3SR,
author = {Chen Cao and Yanlin Weng and Stephen Lin and Kun Zhou},
title = {3D shape regression for real-time facial animation},
journal = {ACM Transactions on Graphics},
volume = {32},
number = {4},
pages = {41:1--41:10},
month = jul,
year = {2013},
}
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