Free-Viewpoint Video of Human Actors
Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel
In ACM Transactions on Graphics, 22(3), July 2003.
Abstract: In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to observe the action of a dynamic realworld scene from arbitrary perspectives. The human body and its motion plays a central role in most visual media and its structure can be exploited for robust motion estimation and efficient visualization. This paper describes a system that uses multi-view synchronized video footage of an actor's performance to estimate motion parameters and to interactively re-render the actor's appearance from any viewpoint.

The actor's silhouettes are extracted from synchronized video frames via background segmentation and then used to determine a sequence of poses for a 3D human body model. By employing multi-view texturing during rendering, time-dependent changes in the body surface are reproduced in high detail. The motion capture subsystem runs offline, is non-intrusive, yields robust motion parameter estimates, and can cope with a broad range of motion. The rendering subsystem runs at real-time frame rates using ubiquous graphics hardware, yielding a highly naturalistic impression of the actor. The actor can be placed in virtual environments to create composite dynamic scenes. Free-viewpoint video allows the creation of camera fly-throughs or viewing the action interactively from arbitrary perspectives.
Keyword(s): human motion capture, body model, multi-video texturing, image-based rendering
BibTeX format:
@article{Carranza:2003:FVO,
  author = {Joel Carranza and Christian Theobalt and Marcus A. Magnor and Hans-Peter Seidel},
  title = {Free-Viewpoint Video of Human Actors},
  journal = {ACM Transactions on Graphics},
  volume = {22},
  number = {3},
  pages = {569--577},
  month = jul,
  year = {2003},
}
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