Techniques for Handling Video in Virtual Environments
Gianpaolo U. Carraro, John T. Edmark, J. Robert Ensor
Proceedings of SIGGRAPH 98, July 1998, pp. 353--360.
Abstract: This paper discusses ways to incorporate video displays into virtual environments. It focuses on the virtual worlds created by a distributed multi-user simulator. Still images or video streams represent spaces within these three-dimensional worlds. The paper introduces techniques to deal with avatar movement into and out of video regions. In one technique - media melding - when an object moves from one region to another, the media used to represent that object correspondingly change. In a second technique - object tracing - when an object moves from one region to another, its actions in the second region are represented by a trace object in the first region. Pyramidic panels provide a means of dealing with viewpoint changes so that two-dimensional images and video clips can successfully simulate three-dimensional spaces. The paper concludes by suggesting ways to extend our techniques and by listing possible future studies.
Keyword(s): virtual worlds, virtual environments, camera placement, VRML
BibTeX format:
@inproceedings{Carraro:1998:TFH,
  author = {Gianpaolo U. Carraro and John T. Edmark and J. Robert Ensor},
  title = {Techniques for Handling Video in Virtual Environments},
  booktitle = {Proceedings of SIGGRAPH 98},
  pages = {353--360},
  month = jul,
  year = {1998},
}
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