Rendering Fake Soft Shadows with Smoothies
Eric Chan, Frédo Durand
, June 2003, pp. 208--218.
Abstract: We present a new method for real-time rendering of shadows in dynamic scenes. Our approach builds on the shadow map algorithm by attaching geometric primitives that we call "smoothies" to the objects' silhouettes. The smoothies give rise to fake shadows that appear qualitatively like soft shadows, without the cost of densely sampling an area light source. The soft shadow edges hide objectionable aliasing artifacts that are noticeable with ordinary shadow maps. Our algorithm computes shadows efficiently in image space and maps well to programmable graphics hardware. We present results from several example scenes rendered in real-time.
Keyword(s): soft shadow algorithms, projective texture mapping, programmable graphics hardware
BibTeX format:
@inproceedings{Chan:2003:RFS,
  author = {Eric Chan and Frédo Durand},
  title = {Rendering Fake Soft Shadows with Smoothies},
  booktitle = {},
  pages = {208--218},
  month = jun,
  year = {2003},
}
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