An Efficient Hybrid Shadow Rendering Algorithm
Eric Chan, Frédo Durand
, June 2004, pp. 185--196.
Abstract: We present a hybrid algorithm for rendering hard shadows accurately and ef ciently. Our method combines the strengths of shadow maps and shadow volumes. We first use a shadow map to identify the pixels in the image that lie near shadow discontinuities. Then, we perform the shadow-volume computation only at these pixels to ensure accurate shadow edges. This approach simultaneously avoids the edge aliasing artifacts of standard shadow maps and avoids the high fillrate consumption of standard shadow volumes. The algorithm relies on a hardware mechanism for rapidly rejecting non-silhouette pixels during rasterization. Since current graphics hardware does not directly provide this mechanism, we simulate it using available features related to occlusion culling and show that dedicated hardware support requires minimal changes to existing technology.
BibTeX format:
@inproceedings{Chan:2004:AEH,
  author = {Eric Chan and Frédo Durand},
  title = {An Efficient Hybrid Shadow Rendering Algorithm},
  booktitle = {},
  pages = {185--196},
  month = jun,
  year = {2004},
}
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