Modeling and Rendering of Realistic Feathers
Yanyun Chen, Yingqing Xu, Baining Guo, Heung-Yeung Shum
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: We present techniques for realistic modeling and rendering of feathers and birds. Our approach is motivated by the observation that a feather is a branching structure that can be described by an Lsystem. The parametric L-system we derived allows the user to easily create feathers of different types and shapes by changing a few parameters. The randomness in feather geometry is also incorporated into this L-system. To render a feather realistically, we have derived an efficient form of the bidirectional texture function (BTF), which describes the small but visible geometry details on the feather blade. A rendering algorithm combining the L-system and the BTF displays feathers photorealistically while capitalizing on graphics hardware for efficiency. Based on this framework of feather modeling and rendering, we developed a system that can automatically generate appropriate feathers to cover different parts of a bird's body from a few "key feathers" supplied by the user, and produce realistic renderings of the bird.
Keyword(s): L-system, bidirectional texture function, natural phenomena,rendering, feather, bird
@article{Chen:2002:MAR,
author = {Yanyun Chen and Yingqing Xu and Baining Guo and Heung-Yeung Shum},
title = {Modeling and Rendering of Realistic Feathers},
journal = {ACM Transactions on Graphics},
volume = {21},
number = {3},
pages = {630--636},
month = jul,
year = {2002},
}
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