Shell texture functions
Yanyun Chen, Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum
In ACM Transactions on Graphics, 23(3), August 2004.
Abstract: We propose a texture function for realistic modeling and efficient rendering of materials that exhibit surface mesostructures, translucency and volumetric texture variations. The appearance of such complex materials for dynamic lighting and viewing directions is expensive to calculate and requires an impractical amount of storage to precompute. To handle this problem, our method models an object as a shell layer, formed by texture synthesis of a volumetric material sample, and a homogeneous inner core. To facilitate computation of surface radiance from the shell layer, we introduce the shell texture function (STF) which describes voxel irradiance fields based on precomputed fine-level light interactions such as shadowing by surface mesostructures and scattering of photons inside the object. Together with a diffusion approximation of homogeneous inner core radiance, the STF leads to fast and detailed raytraced renderings of complex materials.
Keyword(s): BTF, Texture mapping, mesostructure, reflectance, shading models, subsurface scattering, texture synthesis
Article URL: http://doi.acm.org/10.1145/1015706.1015726
BibTeX format:
@article{Chen:2004:STF,
  author = {Yanyun Chen and Xin Tong and Jiaping Wang and Stephen Lin and Baining Guo and Heung-Yeung Shum},
  title = {Shell texture functions},
  journal = {ACM Transactions on Graphics},
  volume = {23},
  number = {3},
  pages = {343--353},
  month = aug,
  year = {2004},
}
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