Texture evolution: 3D texture synthesis from single 2D growable texture pattern
Yisong Chen, Horace H. S. Ip
In The Visual Computer, 20(10), 2004.
Abstract: An efficient model-independent 3D texture synthesis algorithm based on texture growing and texture turbulence is presented to create vivid 3D solid texture from a single 2D growable texture pattern. Given a 2D texture pattern of some growable material, our technique is able to create an anisotropic 3D volumetric texture cube to simulate the evolution of the material in 3D. An effective tiling scheme is designed to save computation and storage costs. Target objects are directly dipped into the synthesized 3D texture volume to generate creative, sculpture-like models that can be visualized with interactive speed. Our method is conceptually intuitive, computationally fast, and storage efficient compared with other solid texturing methods. As opposed to conventional 2D texture mapping work on polygonal surfaces, our approach is capable of decorating 3D point-rendering systems seamlessly. Furthermore, our combination of texture turbulence and texture growing techniques provides an attractive way to synthesize and tile natural 2D texture patterns, or generate simple but interesting motion textures.
Keyword(s): Texture synthesis, Solid texture, Point rendering
@article{Chen:2004:TE3,
author = {Yisong Chen and Horace H. S. Ip},
title = {Texture evolution: 3D texture synthesis from single 2D growable texture pattern},
journal = {The Visual Computer},
volume = {20},
number = {10},
pages = {650--664},
year = {2004},
}
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