Sketching reality: Realistic interpretation of architectural designs
Xuejin Chen, Sing Bing Kang, Ying-Qing Xu, Julie Dorsey, Heung-Yeung Shum
In ACM Transactions on Graphics, 27(2), April 2008.
Abstract: In this article, we introduce sketching reality, the process of converting a freehand sketch into a realistic-looking model. We apply this concept to architectural designs. As the sketch is being drawn, our system periodically interprets its 2.5D-geometry by identifying new junctions, edges, and faces, and then analyzing the extracted topology. The user can add detailed geometry and textures through sketches as well. This is possible through the use of databases that match partial sketches to models of detailed geometry and textures. The final product is a realistic texture-mapped 2.5D-model of the building. We show a variety of buildings that have been created using this system.
Keyword(s): Sketching, realistic imagery, shape
Article URL: http://doi.acm.org/10.1145/1356682.1356684
BibTeX format:
@article{Chen:2008:SRR,
  author = {Xuejin Chen and Sing Bing Kang and Ying-Qing Xu and Julie Dorsey and Heung-Yeung Shum},
  title = {Sketching reality: Realistic interpretation of architectural designs},
  journal = {ACM Transactions on Graphics},
  volume = {27},
  number = {2},
  pages = {11:1--11:15},
  month = apr,
  year = {2008},
}
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