Planning Plausible Human Animation with Environment-Aware Motion Sampling
Je-Ren Chen, Anthony Steed
Motion in Games, November 2011, pp. 51--62.
Abstract: The creation of plausible human animation remains a perennial problem in computer graphics. To construct long animations it is common to stitch together a sequence of motions from a motion database. Typically, this is done in two stages: planning a route and then sampling motions from the database to follow that route. We introduce an environment-aware motion sampling technique that combines the planning and sampling stages. Our observation is that in the traditional approach the route generated in the first stage over-constrains the motion sampling so that it is relatively implausible that a human would follow this animation. We combine the motion sampling and planning and show that we can find shorter and more plausible animations.
@incollection{Chen:2011:PPH,
author = {Je-Ren Chen and Anthony Steed},
title = {Planning Plausible Human Animation with Environment-Aware Motion Sampling},
booktitle = {Motion in Games},
pages = {51--62},
month = nov,
year = {2011},
}
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