Virtual calligraphic carving through smoothness scalar field and brush-pressure distribution
Xiaowu Chen, Hengyuan Zhang, Qinping Zhao
In Computer Animation and Virtual Worlds, 23(3-4), 2012.
Abstract: Virtual calligraphic carving aims to generate 3D virtual carving works from 2D calligraphic images. This paper proposes a method of virtual calligraphic carving taking calligraphic carving work as a depth map composed of smoothness scalar field and brush-pressure distribution, which ensures the smoothness of carving surface and interprets the strength of calligraphy, respectively. On one hand, the smoothness scalar field is modeled as a bounded planar scalar field with sources and constructed by applying a series of algorithms. On the other hand, the brush-pressure distribution is represented by a map created by estimating the touching pressures employed by brush on paper. Then the depth map is composed of the smoothness scalar field and brush-pressure distribution map and rendered into a virtual calligraphic carving work. The experiments show that this method can generate virtual calligraphic carving works that are vivid and very similar to that of artists.
Keyword(s): virtual calligraphic carving, smoothness scalar field, field reduction, brush-pressure distribution
@article{Chen:2012:VCC,
author = {Xiaowu Chen and Hengyuan Zhang and Qinping Zhao},
title = {Virtual calligraphic carving through smoothness scalar field and brush-pressure distribution},
journal = {Computer Animation and Virtual Worlds},
volume = {23},
number = {3-4},
pages = {353--361},
year = {2012},
}
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