Deformable Motion: Squeezing into Cluttered Environments
Myung Geol Choi, Manmyung Kim, Kyung Lyul Hyun, Jehee Lee
In Computer Graphics Forum, 30(2), April 2011.
Abstract: We present an interactive method that allows animated characters to navigate through cluttered environments. Our characters are equipped with a variety of motion skills to clear obstacles, narrow passages, and highly constrained environment features. Our control method incorporates a behavior model into well-known, standard path planning algorithms. Our behavior model, called deformable motion, consists of a graph of motion capture fragments. The key idea of our approach is to add flexibility on motion fragments such that we can situate them into a cluttered environment via constraint-based formulation. We demonstrate our deformable motion for realtime interactive navigation and global path planning in highly constrained virtual environments.
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2011.01889.x
BibTeX format:
@article{Choi:2011:DMS,
  author = {Myung Geol Choi and Manmyung Kim and Kyung Lyul Hyun and Jehee Lee},
  title = {Deformable Motion: Squeezing into Cluttered Environments},
  journal = {Computer Graphics Forum},
  volume = {30},
  number = {2},
  pages = {445--453},
  month = apr,
  year = {2011},
}
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