Environment Matting Extensions: Towards Higher Accuracy and Real-Time Capture
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David H. Salesin, Richard Szeliski
Proceedings of SIGGRAPH 2000, July 2000, pp. 121--130.
Abstract: Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate light-transport paths through the object can be computed. The original environment matting research chose a middle ground - using a moderate number of photographs to produce results that were reasonably accurate for many objects. In this work, we extend the technique in two opposite directions: recovering a more accurate model at the expense of using additional structured light backdrops, and obtaining a simplified matte using just a single backdrop. The first extension allows for the capture of complex and subtle interactions of light with objects, while the second allows for video capture of colorless objects in motion.
Keyword(s): Alpha channel, augmented reality, blue-screen matting, blue spill, clip art, colored transparency, environment map, environment matte, image-based rendering, real-time capture, reflection, refraction
BibTeX format:
@inproceedings{Chuang:2000:EME,
  author = {Yung-Yu Chuang and Douglas E. Zongker and Joel Hindorff and Brian Curless and David H. Salesin and Richard Szeliski},
  title = {Environment Matting Extensions: Towards Higher Accuracy and Real-Time Capture},
  booktitle = {Proceedings of SIGGRAPH 2000},
  pages = {121--130},
  month = jul,
  year = {2000},
}
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