Appearance-Preserving Simplification
Jonathan Cohen, Marc Olano, Dinesh Manocha
Proceedings of SIGGRAPH 98, July 1998, pp. 115--122.
Abstract: We present a new algorithm for appearance-preserving simplification. Not only does it generate a low-polygon-count approximation of a model, but it also preserves the appearance. This is accomplished for a particular display resolution in the sense that we properly sample the surface position, curvature, and color attributes of the input surface. We convert the input surface to a representation that decouples the sampling of these three attributes, storing the colors and normals in texture and normal maps, respectively. Our simplification algorithm employs a new texture deviation metric, which guarantees that these maps shift by no more than a user-specified number of pixels on the screen. The simplification process filters the surface position, while the run-time system filters the colors and normals on a per-pixel basis. We have applied our simplification technique to several large models achieving significant amounts of simplification with little or no loss in rendering quality.
Keyword(s): simplification, attributes, parameterization, color, normal, texture, maps
@inproceedings{Cohen:1998:AS,
author = {Jonathan Cohen and Marc Olano and Dinesh Manocha},
title = {Appearance-Preserving Simplification},
booktitle = {Proceedings of SIGGRAPH 98},
pages = {115--122},
month = jul,
year = {1998},
}
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