Active Learning for Real-Time Motion Controllers
Seth Cooper, Aaron Hertzmann, Zoran Popović
In ACM Transactions on Graphics, 26(3), July 2007.
Abstract: This paper describes an approach to building real-time highly-controllable characters. A kinematic character controller is built on-the-fly during a capture session, and updated after each new motion clip is acquired. Active learning is used to identify which motion sequence the user should perform next, in order to improve the quality and responsiveness of the controller. Because motion clips are selected adaptively, we avoid the difficulty of manually determining which ones to capture, and can build complex controllers from scratch while significantly reducing the number of necessary motion samples.
Keyword(s): active learning, human motion, motion capture
@article{Cooper:2007:ALF,
author = {Seth Cooper and Aaron Hertzmann and Zoran Popović},
title = {Active Learning for Real-Time Motion Controllers},
journal = {ACM Transactions on Graphics},
volume = {26},
number = {3},
pages = {5:1--5:7},
month = jul,
year = {2007},
}
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