Computing hierarchical curve-skeletons of 3D objects
Nicu D. Cornea, Deborah Silver, Xiaosong Yuan, Raman Balasubramanian
In The Visual Computer, 21(11), 2005.
Abstract: A curve-skeleton of a 3D object is a stick-like figure or centerline representation of that object. It is used for diverse applications, including virtual colonoscopy and animation. In this paper, we introduce the concept of hierarchical curve-skeletons and describe a general and robust methodology that computes a family of increasingly detailed curve-skeletons. The algorithm is based upon computing a repulsive force field over a discretization of the 3D object and using topological characteristics of the resulting vector field, such as critical points and critical curves, to extract the curve-skeleton. We demonstrate this method on many different types of 3D objects (volumetric, polygonal and scattered point sets) and discuss various extensions of this approach.
Keyword(s): 3D curve-skeleton, repulsive force field
BibTeX format:
@article{Cornea:2005:CHC,
  author = {Nicu D. Cornea and Deborah Silver and Xiaosong Yuan and Raman Balasubramanian},
  title = {Computing hierarchical curve-skeletons of 3D objects},
  journal = {The Visual Computer},
  volume = {21},
  number = {11},
  pages = {945--955},
  year = {2005},
}
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