Texture Mapping for Cel Animation
Wagner Toledo Corrèa, Robert J. Jensen, Craig E. Thayer, Adam Finkelstein
Proceedings of SIGGRAPH 98, July 1998, pp. 435--446.
Abstract: We present a method for applying complex textures to hand-drawn characters in cel animation. The method correlates features in a simple, textured, 3-D model with features on a hand-drawn figure, and then distorts the model to conform to the hand-drawn artwork. The process uses two new algorithms: a silhouette detection scheme and a depth-preserving warp. The silhouette detection algorithm is simple and efficient, and it produces continuous, smooth, visible contours on a 3-D model. The warp distorts the model in only two dimensions to match the artwork from a given camera perspective, yet preserves 3-D effects such as self-occlusion and foreshortening. The entire process allows animators to combine complex textures with hand-drawn artwork, leveraging the strengths of 3-D computer graphics while retaining the expressiveness of traditional hand-drawn cel animation.
Keyword(s): Cel animation, texture mapping, silhouette detection, warp, metamorphosis, morph, non-photorealistic rendering
BibTeX format:
@inproceedings{Correa:1998:TMF,
  author = {Wagner Toledo Corrèa and Robert J. Jensen and Craig E. Thayer and Adam Finkelstein},
  title = {Texture Mapping for Cel Animation},
  booktitle = {Proceedings of SIGGRAPH 98},
  pages = {435--446},
  month = jul,
  year = {1998},
}
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