Translucent Shadow Maps
Carsten Dachsbacher, Marc Stamminger
, June 2003, pp. 197--201.
Abstract: Shadow maps are a very efficient means to add shadows to arbitrary scenes. In this paper, we introduce Translucent Shadow Maps, an extension to shadow maps which allows very efficient rendering of sub-surface scattering. Translucent Shadow Maps contain depth and incident light information. Sub-surface scattering is computed on-the-fly during rendering by filtering the shadow map neighborhood. This filtering is done efficiently using a hierarchical approach. We describe optimizations for an implementation of Translucent Shadow Maps on contemporary graphics hardware, that can render complex translucent objects with varying light and material properties in real-time.
@inproceedings{Dachbacher:2003:TSM,
author = {Carsten Dachsbacher and Marc Stamminger},
title = {Translucent Shadow Maps},
booktitle = {},
pages = {197--201},
month = jun,
year = {2003},
}
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