GI-Cube: An Architecture for Volumetric Global Illumination and Rendering
Frank Dachille, Arie Kaufman
Graphics Hardware, 2000, pp. 119--129.
Abstract: The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on a partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high and low level simulations.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH00/119-129.pdf
BibTeX format:
@inproceedings{Dachille:2000:GAA,
  author = {Frank Dachille and Arie Kaufman},
  title = {GI-Cube: An Architecture for Volumetric Global Illumination and Rendering},
  booktitle = {Graphics Hardware},
  pages = {119--129},
  year = {2000},
}
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