Plane Sampling for Light Paths from the Environment Map
Holger Dammertz, Johannes Hanika
In Journal of Graphics, GPU, and Game Tools, 14(2), 2009.
Abstract: We present a method to start light paths on an emitting environment map in the context of Monte Carlo global illumination with image-based lighting or physical sky models. With this technique, we can efficiently render unbiased caustics from these kinds of lights, for example using bi-directional path tracing. Additionally, it is now possible to use algorithms like multiple importance sampling, photon mapping, and instant radiosity correctly with environment maps.
@article{Dammertz:2009:PSF,
author = {Holger Dammertz and Johannes Hanika},
title = {Plane Sampling for Light Paths from the Environment Map},
journal = {Journal of Graphics, GPU, and Game Tools},
volume = {14},
number = {2},
pages = {25--31},
year = {2009},
}
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