Quadrilateral Mesh Simplification
Joel Daniels, Cláudio T. Silva, Jason Shepherd, Elaine Cohen
In ACM Transactions on Graphics, 27(5), December 2008.
Abstract: We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation. The method consists of a set of unit operations applied to the dual of the mesh, each designed to improve mesh structure and maintain topological genus. Geometric shape is maintained by an extension of a quadric error metric to quad meshes. The technique is straightforward to implement and efficient enough to be applied to real-world models. Our technique can handle models with sharp features, and can be used to re-mesh general polygonal, i.e. tri- and quad-dominant, meshes into quadonly meshes.
Article URL: http://doi.acm.org/10.1145/1409060.1409101
BibTeX format:
@article{Daniels:2008:QMS,
  author = {Joel Daniels and Cláudio T. Silva and Jason Shepherd and Elaine Cohen},
  title = {Quadrilateral Mesh Simplification},
  journal = {ACM Transactions on Graphics},
  volume = {27},
  number = {5},
  pages = {148:1--148:9},
  month = dec,
  year = {2008},
}
Search for more articles by Joel Daniels.
Search for more articles by Cláudio T. Silva.
Search for more articles by Jason Shepherd.
Search for more articles by Elaine Cohen.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."