Quadrilateral Mesh Simplification
Joel Daniels, Cláudio T. Silva, Jason Shepherd, Elaine Cohen
In ACM Transactions on Graphics, 27(5), December 2008.
Abstract: We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation. The method consists of a set of unit operations applied to the dual of the mesh, each designed to improve mesh structure and maintain topological genus. Geometric shape is maintained by an extension of a quadric error metric to quad meshes. The technique is straightforward to implement and efficient enough to be applied to real-world models. Our technique can handle models with sharp features, and can be used to re-mesh general polygonal, i.e. tri- and quad-dominant, meshes into quadonly meshes.
@article{Daniels:2008:QMS,
author = {Joel Daniels and Cláudio T. Silva and Jason Shepherd and Elaine Cohen},
title = {Quadrilateral Mesh Simplification},
journal = {ACM Transactions on Graphics},
volume = {27},
number = {5},
pages = {148:1--148:9},
month = dec,
year = {2008},
}
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