Interactive refractions with total internal reflection
Scott T. Davis, Chris Wyman
Graphics Interface 2007, May 2007, pp. 185--190.
Abstract: A requirement for rendering realistic images interactively is efficiently simulating material properties. Recent techniques have improved the quality for interactively rendering dielectric materials, but have mostly neglected a phenomenon associated with refraction, namely, total internal reflection. We present an algorithm to approximate total internal reflection on commodity graphics hardware using a ray-depth map intersection technique that is interactive and requires no precomputation. Our results compare favorably with ray traced images and improve upon approaches that avoid total internal reflection.
@inproceedings{Davis:2007:IRW,
author = {Scott T. Davis and Chris Wyman},
title = {Interactive refractions with total internal reflection},
booktitle = {Graphics Interface 2007},
pages = {185--190},
month = may,
year = {2007},
}
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