A Hierarchical Segmentation of Articulated Bodies
Fernando De Goes, Siome Goldenstein, Luiz Velho
In Computer Graphics Forum, 27(5), 2008.
Abstract: This paper presents a novel segmentation method to assist the rigging of articulated bodies. The method computes a coarse-to-fine hierarchy of segments ordered by the level of detail. The results are invariant to deformations, and numerically robust to noise, irregular tessellations, and topological short-circuits. The segmentation is based on two key ideas. First, it exploits the multiscale properties of the diffusion distance on surfaces, and then it introduces a new definition of medial structures, composing a bijection between medial structures and segments. Our method computes this bijection through a simple and fast iterative approach, and applies it to triangulated meshes.
@article{DeGoes:2008:AHS,
author = {Fernando De Goes and Siome Goldenstein and Luiz Velho},
title = {A Hierarchical Segmentation of Articulated Bodies},
journal = {Computer Graphics Forum},
volume = {27},
number = {5},
pages = {1349--1356},
year = {2008},
}
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